HEADCASE
Blender 3D | After Effects | Photoshop
Premise
Headcase is a personal project made to develop my familiarity with Blender’s workspace. The main goal was to sketch, model, and texture a usable 3D asset within 2-3 weeks. However the project quickly grew into adding lighting, physics, and use of Blender’s post-production software.
With the onset of quarantine, I leveraged my newfound free time to learn the unique factoring of their virtual camera and explore the limitations of my hardware.