HEADCASE

Blender 3D | After Effects | Photoshop

 

Premise

 

Headcase is a personal project made to develop my familiarity with Blender’s workspace. The main goal was to sketch, model, and texture a usable 3D asset within 2-3 weeks. However the project quickly grew into adding lighting, physics, and use of Blender’s post-production software.

With the onset of quarantine, I leveraged my newfound free time to learn the unique factoring of their virtual camera and explore the limitations of my hardware.


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